v6.0
Toggles the headlight for the 3D view under the cursor.
The headlight is a virtual light shining into the scene from the
position of the camera. It is visible in any shaded OGL display
mode (Shaded, Textured, Textured Decal, and so on), and when
activated, temporarily disables all other scene lights. This is
useful when you want to preview the shadowed parts of scene
objects.
Note: the headlight is for display purposes only, and is not
renderable. By default, the headlight shines from the camera's
position. However, you can change its position using the Azimuth
and Elevation controls.
ToggleHeadlightDisplayMode(); |