v4.0
Stores the environment cache as a new action in the mixer.
oReturn = StoreEnvironmentCacheToMixer( EnvironmentCache, [Name], [AddClip] ); |
Returns the new action created as an ActionSource.
Parameter | Type | Description |
---|---|---|
EnvironmentCache | ActionSource | Specify the cache to use. If the environment is not specified then the current environment is used. If there is no current environment then the task does nothing. |
Name | String | Name of the new action. |
AddClip | Boolean | True to apply the new actions as a clip on the mixer after
storing.
Default Value: False |
' Create a simple simulation of two spheres falling on a grid CreatePrim "Sphere", "MeshSurface" SetValue "sphere.sphere.radius", 1 Translate , -3, 7, 0, siAbsolute, siView, siObj, siXYZ, True, "Views.ViewC.FrontCamera", siXY, , , , , , , 0 Duplicate "sphere", , 2, 1, 1, 0, 0, 1, 0, 1, , , , , , , , , , , 0 Translate , -2, 12, 0, siAbsolute, siView, siObj, siXYZ, True, "Views.ViewC.FrontCamera", siXY, , , , , , , 0 CreatePrim "Grid", "MeshSurface" SetValue "grid.grid.ulength", 50 SetValue "grid.grid.vlength", 50 ' Set the spheres as active rigid bodies and set their collision ' type to bounding sphere CreateActiveRigidBody "sphere1,sphere" SetValue "sphere1.RigidBodyProp.colltype,sphere.RigidBodyProp.colltype", Array(1, 1) ' Set the grid as a passive rigid body CreatePassiveRigidBody "grid" ' Add gravity CreateForce "Gravity" ' Turn on caching in the environment time control SetValue "Environments.Environment.simtimectrl.caching", True ' Go to the last frame so that the simulation computes and stores ' into the cache LastFrame Refresh ' Copy the cache to the mixer. We pass true as the addclip parameter. ' This means that a clip will also be added in the mixer on a new ' track. Also, having this parameter set to true will mute the ' simulation so that the mixer animation doesn't feedback back into the ' simulation. set oEnvironment = ActiveProject.ActiveScene.ActiveSimulationEnvironment StoreEnvironmentCacheToMixer oEnvironment.Caches(0), "SimulationRun", True ' Now if you playback. What you will see is the animation played ' from by mixer. You can mute the mixer track, reactivate the ' simulation, tweak some simulation parameters and store another ' cache into the mixer. Once you have a series of such actions, ' review them and chose the one that you prefer. |