SetReference
 
 
 

SetReference

Introduced

v1.5

Deprecated

v9.0 (2011)--see SetReference2

Description

Sets reference parameter values for a shader. Reference parameter values occur only for shaders and are specified with 'type = reference;' in the SPDL file.

Use this command when you need to set a reference to a scene object when applying a shader that uses object references. For example, the Lightning shader defines start and end points that you link to items in the scene explorer.

Scripting Syntax

SetReference( Target, Value, [Time] );

Parameters

Parameter Type Description
Target String The parameter to set.
Value SafeArray of IUnknowns New parameter values.
Time Integer Frame at which to set the values.

Default Value: Current frame.