v1.0
Selects parent, child, or sibling objects. You should consider using NavigateNode if you do not want to select the elements.
SelectNeighborObj( [InputObjs], [NavigDirection], [HierarchyLevel], [AddToSelection] ); |
Parameter | Type | Description | ||||||||||||
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InputObjs | String | List of objects.
Default Value: Current selection. |
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NavigDirection | Integer | Direction to navigate
Default Value: 0
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HierarchyLevel | String | Specifies how to select objects in a hierarchy.
Default Value: "ASITIS"
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AddToSelection | Boolean | True to add to the selection, False to replace the selection.
Default Value: False |
' Given this hierarchy: ' ' cube ' cube1 ' cube2 ' sphere ' cone ' ' the following example will invoke SelectNeighborObj many times ' each time selecting a different part of the hierarchy. NewScene CreatePrim "Cube", "MeshSurface" SetValue "cube.cube.length", 12 CreatePrim "Cube", "MeshSurface" SetValue "cube1.cube.length", 10 CopyPaste "cube1", , "cube", 1 CreatePrim "Cube", "MeshSurface" CopyPaste "cube2", , "cube1", 1 CreatePrim "Sphere", "MeshSurface" CopyPaste "sphere", , "cube1", 1 CreatePrim "Cone", "MeshSurface" CopyPaste "cone", , "cube1", 1 MsgBox "Let's now select the parent of cube2 (cube1)" SelectNeighborObj "cube2" MsgBox "Let's now select the first child of cube1 (cube2)" SelectNeighborObj "cube1", 1 MsgBox "Let's now select the next sibling of sphere (cone)" SelectNeighborObj "sphere", 3 MsgBox "Let's now add the parent of cube2 (cube1) to the selection" SelectNeighborObj "cube2", , , True MsgBox "Let's now select the parent of cube (scene root)" SelectNeighborObj "cube" MsgBox "Let's now go through all direct children of the scene root and log its name" dim obj, first, child ' get first child (Camera_Root) of the scene root SelectObj "Scene_Root" set obj = GetValue( "SelectionList" ) SelectNeighborObj obj(0), 1 set first = GetValue( "SelectionList" ) ' lets log the name of that first child LogMessage "First child of " & obj(0) & " is " & first ' get sibling of that object (light) SelectNeighborObj first, 3 ' get next sibling set child = GetValue( "SelectionList" ) ' log its name and get new sibling ' and loop until no more sibling do until child = first LogMessage "Next sibling is " & child SelectNeighborObj child, 3 ' get next sibling set child = GetValue( "SelectionList" ) loop ' The log of the example above should be : 'INFO : "First child of Scene_Root is Camera_Root" 'INFO : "Next sibling is light" 'INFO : "Next sibling is cube" |