v1.0
Adds a shader entry to an Override property.
SIAddShaderEntryToOverride( PresetObj, InputObj, Path, [Name] ); |
| Parameter | Type | Description |
|---|---|---|
| PresetObj | String or a preset object (see SIGetPreset) | Shader Presets |
| InputObj | String | Override property to add an entry to
Default Value: First Override property in current selection |
| Path | String | Relative path to the shader to overwrite with this entry |
| Name | String | Preset name |