v9.0 (2011)
Disconnects a shader and connects another shader created from a ProgID (eg., "Softimage.material-phong.1.0").
ReplaceShaderWithProgID( [ShaderToReplace], ProgID ); |
Parameter | Type | Description |
---|---|---|
ShaderToReplace | String | Shader to disconnect
Default Value: Current selection |
ProgID | String (see Shader.ProgID) | Any of the appropriate shader definition ProgIDs |
# TODO |