ReconnectMixer
 
 
 

ReconnectMixer

Introduced

v3.0

Description

Reconnect the animation mixer.

Scripting Syntax

ReconnectMixer( [Model] );

Parameters

Parameter Type Description
Model String Model to add the clip to.

Default Value: Scene root.

Examples

VBScript Example

'
' This example shows the purpose of the command ReconnectMixer.
' It exports a mixer that drive the object : sphere
' after the sphere is deleted as well as the mixer.
' the mixer is imported back and it gives warning because the 
' sphere is missing. Using ReconnectMixer fixes the problem.
'
NewScene , false
' Create the configuration
sMixerPath = XSIUtils.BuildPath( _
        Application.InstallationPath(siProjectPath), _
        "Models", "MyImportedMixer.xsimixer" _
)
CreatePrim "Sphere", "MeshSurface"
SaveKey "sphere.kine.local.sclx,sphere.kine.local.scly,sphere.kine.local.sclz", 1
SetValue "PlayControl.Key", 30
SetValue "PlayControl.Current", 30
Scale , 9.29203539823009E-02, 9.29203539823009E-02, 9.29203539823009E-02, siRelative, siLocal, siObj, siXYZ
SaveKey "sphere.kine.local.sclx,sphere.kine.local.scly,sphere.kine.local.sclz", 30
StoreAction , "sphere.kine.local.sclx,sphere.kine.local.scly,sphere.kine.local.sclz,sphere.kine.local.rotx,sphere.kine.local.roty,sphere.kine.local.rotz,sphere.kine.local.posx,sphere.kine.local.posy,sphere.kine.local.posz,sphere.kine.global.sclx,sphere.kine.global.scly,sphere.kine.global.sclz,sphere.kine.global.rotx,sphere.kine.global.roty,sphere.kine.global.rotz,sphere.kine.global.posx,sphere.kine.global.posy,sphere.kine.global.posz", 2, "StoredFcvPose", True, 1, 30, False, False
AddTrack "Scene_Root", "Mixer", 0
AddClip "Scene_Root", "Sources.Scene_Root.StoredFcvPose", , "Mixer.Mixer_Anim_Track", 5
ExportMixer "sphere", sMixerPath
' Delete the sphere and the mixer
DeleteObj "Mixer"
DeleteObj "sphere"
' Import the sphere and recreate the sphere
ImportMixer sMixerPath, "Scene_Root"
CreatePrim "Sphere", "MeshSurface"
' Here the sphere is not driven by the mixer,
' Call the ReconnectMixer command to reconnect the animation.
ReconnectMixer "Scene_Root"