v4.0
Offloads one or many action sources. Offloading action source
allows you to manage large scenes as it will disconnect heavy
sources like those that contain motion capture fcurves from clips
in the scene. You can reload (reconnect) the sources at a later
time (see ReloadAction).
This command saves the source to disk and removes all animation
source items (like fcurves and target objects), but it won't delete
the action source. All animation clips that use this action source
will still exist but they will be disconnected. When reloading the
action source, all clips are reconnected.
The source storage must be set to external and the file must be
valid. Animation sources with internal storage cannot be offloaded.
If the animation source has changed in any way, it is saved before
offloading.
OffloadAction( [InputObjs] ); |
Parameter | Type | Description |
---|---|---|
InputObjs | String | List of action sources to
process.
Default Value: Current selection |
// JScript example that shows how to offload and reload an animation source. NewScene( null, false ); // ---------------------------------------------------------------------------------- // SETUP // Create an animation source on a sphere. CreatePrim( "Sphere", "MeshSurface", null, null ); Translate( null, -6.70417330973736, 0.299143577255684, -2.99143577255684E-02, siRelative, siView, siObj, siXYZ, null, null, null, null, null, null, null, null, null ); SaveKey( "sphere.kine.local.posx,sphere.kine.local.posy,sphere.kine.local.posz", 1, null, null ); SetValue( "PlayControl.Key", 40, null ); SetValue( "PlayControl.Current", 40, null ); Translate( null, 15.6330498702397, 0.32905793498125, -3.29057934981251E-02, siRelative, siView, siObj, siXYZ, null, null, null, null, null, null, null, null, null ); SaveKey( "sphere.kine.local.posx,sphere.kine.local.posy,sphere.kine.local.posz", 40, null, null ); CreateModel( null, null, null ); SelectObj( "Model.sphere", null, null ); StoreAction( "", "Model.sphere.kine.local.sclx,Model.sphere.kine.local.scly, Model.sphere.kine.local.sclz,Model.sphere.kine.local.rotx,Model.sphere.kine.local.roty, Model.sphere.kine.local.rotz,Model.sphere.kine.local.posx,Model.sphere.kine.local.posy, Model.sphere.kine.local.posz,Model.sphere.kine.global.sclx,Model.sphere.kine.global.scly, Model.sphere.kine.global.sclz,Model.sphere.kine.global.rotx,Model.sphere.kine.global.roty, Model.sphere.kine.global.rotz,Model.sphere.kine.global.posx,Model.sphere.kine.global.posy, Model.sphere.kine.global.posz", 2, "simplemove", true, 1, 40, false, false ); // Add a clip of the source in the mixer SelectObj( "Model", null, null ); AddTrack( "Model", "Model", 0, null, null ); AddClip( "Model", "Sources.Animation.Model.simplemove", null, "Model.Mixer.Mixer_Anim_Track", 1, null, null, null, null ); SetValue("PlayControl.Key", 20, null); SetValue("PlayControl.Current", 20, null); // We need to set the external storage to external if we want to be able to offload the source SetValue( "Sources.Animation.Model.simplemove.storage", 3, null ); // ---------------------------------------------------------------------------------- // OFFLOAD // Now offload the source OffloadAction( "Sources.Animation.Model.simplemove" ); // The clip in the mixer is now gray and has no more effect on the sphere. SetValue("PlayControl.Key", 10, null); SetValue("PlayControl.Current", 10, null); // ---------------------------------------------------------------------------------- // RELOAD // Finally, reload the source and reconnect the clip.: ReloadAction("Sources.Animation.Model.simplemove"); |