Moves one object to a layer.
A large and complex scene can significantly slow down the refresh
rate and clutter the display with many objects. Creating scene
layers is useful when you wish to concentrate on only a few objects
in a crowded scene or to save time refreshing the display when
applying rendering options and effects.
Layers help you organize, view, and edit the contents in your
scene, but they do not affect the final render (unless you want
them to) because they are not associated with render passes. You
can put different objects into each layer and you can hide a
particular layer if you don't want to see that part of your scene.
You can also make a layer's objects unselectable. Layer definitions
are saved with the scene file.
You can move objects from one layer to another using the Layers
menu or an explorer. Each object in your scene can belong to only
one layer at a time. It is possible for different objects within a
given hierarchy or group to be assigned to different layers.
MoveObjectToLayer( Target, [InputObjs] ); |
Parameter | Type | Description |
---|---|---|
Target | String | List to move the objects to
Default Value: The selected layer |
InputObjs | String | the object to move to the layer
Default Value: First Selected objects |
CreateLayer , "MyLayerExample" SetCurrentLayer "Layers.Layer_Default" 'Create a cone object in the current layer CreatePrim "Cone", "NurbsSurface" 'The command moves the cone to the default layer MoveObjectToLayer "Layers.MyLayerExample", "cone" |