Move2DShape
 
 
 

Move2DShape

Introduced

v3.0

Description

Moves the position of a shape and its pin. This is the scripting equivalent of selecting the Select Shapes tool in the ColorCorrect property page shape, and then clicking and dragging a shape around the Fx Viewer.

Note: To move the center, or pin, of the shape, use the Move2DShapePin command instead.

Scripting Syntax

Move2DShape( [Shape], x, y );

Parameters

Parameter Type Description
Shape String Parameter path name for the shape you are moving.

Default Value: Current selection.

Note: If the current selection is not a valid shape, an error occurs.

x Double Specifies the new position of the point in X.
y Double Specifies the new position of the point in Y.

Examples

VBScript Example

'
' This example demonstrates how to set a garbage matte mask for a 
' ColorCorrect operator in the FxTree and then move it to the top 
' right corner of the Fx Viewer.
'
' Create a new FxTree 
set oTree = CreateFxTree()
' Get the projects path for the current system
sPath = InstallationPath( siProjectPath )
set oClip = CreateImageClip( sPath & "\Pictures\noIcon.pic", "NewClip" )
' Use the clip to create a new image clip operator
set oOperator = AddImageClipFxOp( oTree, oClip )
' Add a Color Correct operator to the same tree
set oCCOp = AddFxOp( oTree, "Color Correct" )
' Connect the two operators
ConnectFxOp oOperator, oCCOp, "1" 
' Since the ConnectFxOp command does not return the new operator,
' you need to get it from the OperatorCollection on the FxTree object
for each oMember in oTree.FxOperators
        if oMember.Name = "ColorCorrect" then
                set oGBMatteOp = oMember
                exit for
        end if
next
' Adjust the HSV Offset and Gain levels so you can see the 
' results of the color correction
SetValue oGBMatteOp.FullName & ".MasterHueShift," _
                & oGBMatteOp.FullName & ".MasterOffset," _
                & oGBMatteOp.FullName & ".MasterGain", _
                Array(0, 0.820731514055631, 0.852844886888196)
' Add the 2D shape (mask shape) to the GarbageMatte and reshape it so you can see
' the shape when you open the Fx Viewer with the ColorCorrect operator selected
set oRotospline = Add2DShape( oGBMatteOp & ".GarbageShapes", "Bezier" )
Move2DShapePin oRotospline, 124.333333333333, 145.166666666667
aPointPositions = Array(56, 207, 196, 170, 179, 85, 132, 142, 108, 105, 75, 162)
Add2DShapePointArray oRotospline, aPointPositions
' Move the image to the top right corner of the Fx Viewer
Move2DShape oRotospline, 56, 44

See Also

Add2DShape Scale2DShape Move2DShapePin Set2DShapeRotation