MakeModelLocal
 
 
 

MakeModelLocal

Introduced

v1.5

Description

Makes a referenced model local.

Tip: To optimize this command, make sure the Default_Pass is activated and there are no overrides on partitions. When overrides are active, it runs much more slowly.

Scripting Syntax

MakeModelLocal( [Model], [IncludeNestedRefModels], [MaterialConflictAction] );

Parameters

Parameter Type Description
Model String The models to make local.
IncludeNestedRefModels Boolean True to include nested referenced models.

Default Value: true

MaterialConflictAction siMaterialConflictAction Action to perform when the referenced materials to make local are detected in the target material library.

Default Value: siDefaultAction

In batch mode, the material will be copied in the target material library. In interactive mode, the user is prompted to select an action to perform.

Examples

JScript Example

/*
        This example shows how to make a referenced model local.
*/
NewScene(null, false);
// First create a simple model containing a sphere
var sph = CreatePrim("Sphere", "MeshSurface");
var mdl = CreateModel(sph, "LocalModel")(0);
var mymodelpath = XSIUtils.BuildPath(
        Application.InstallationPath(siFactoryPath),
        "Data", "XSI_SAMPLES", "Models", "mymodel.emdl"
);
Application.LogMessage(Application.ActiveSceneRoot.Models.GetAsText());
// INFO : LocalModel
// Export it and then reimport it as a referenced model
ExportModel(mdl, mymodelpath);
SelectObj(mdl, "BRANCH")                // models must be branch-selected when deleting
DeleteObj();    
Application.LogMessage(Application.ActiveSceneRoot.Models.GetAsText());
// INFO : 
var rtn = ImportModel(mymodelpath, null, true);
mdl = rtn.Value("Value");
// Now make it local
MakeModelLocal(mdl);
Application.LogMessage(Application.ActiveSceneRoot.Models.GetAsText());
// INFO : mymodel

See Also

ConvertToRefModel ToggleReferencedModel