v1.0
Loads objects into a property editor. This allows a user to
interactively view and edit the parameters of an object. You can
use the siModal mode for the Mode parameter to communicate with the
user (like a dialog box), as demonstrated in the first example
below.
A property page can display several objects at the same time. If
the objects are of different types then they will appear one after
another. For example, when inspecting a Sphere, the X3DObject,
Primitive and Operator are shown in this fashion. Alternatively, if
the objects are of the same type then they are shown in "multi"
mode. This mode is useful for changing a parameter on many objects
at the same time. The examples below show both cases.
Normally when you inspect an object its nested objects will also be
inspected within the same frame. You can limit which nested objects
are inspected by using a list of keywords. For example, you can
just display the Animation property set by specifying
siAnimationKeyword in the Keywords parameter.
oReturn = InspectObj( [InputObjs], [Keywords], [Title], [Mode], [Throw] ); |
Returns true if the command was canceled and the Throw argument is set to false. If the command was canceled and the Throw argument was not specified (or is set to true) the command throws an error. Otherwise, it returns false.
Parameter | Type | Description |
---|---|---|
InputObjs | String | List of objects to inspect.
Default Value: Current selection. Note: if the selection contains more than one object then only the first appears. |
Keywords | Keywords | Specify which property set appears for the specified object
(eg., Animation, Hair, IK, Deform, etc.)
Default Value: "" (clear current marking) |
Title | String | Title of the property editor dialog. Note: the title you use
here only appears on the property editor if you use siModal for the
Mode parameter.
Default Value: Generated from names of input objects. |
Mode | siInspectMode | Specifies whether the dialog should be locked, recycling,
focused, or modal.
Default Value: siRecycle |
Throw | Boolean | True to throw an error if the command is cancelled. Note: If this argument is set to false and the user cancels the command, the command returns true instead of throwing an error. Default Value: True |
' ' In modal mode, a property editor has Ok and Cancel buttons. ' Here's how to open a modal property editor ' NewScene , false On Error Resume Next InspectObj "Light",,"Inspecting Light", siModal ' Check if user clicked Ok if Err.Number = 0 then LogMessage "User has pressed OK in the modal property editor" else LogMessage "User has pressed CANCEL in the modal property editor" end if ' Open a property editor and lock it InspectObj "Camera",,, siLock LogMessage "User has opened a property editor and has locked it" |
' ' This example demonstrates how you can inspect multiple objects on the same Property Page ' NewScene , false SelectObj "Scene_Root" CreatePrim "Sphere", "MeshSurface" 'Add a custom property set and a bend operator SIAddCustomParameter "sphere", "Param", siDouble, 0, 0, 1, , 5, 0, 1 ApplyOp "Bend", "sphere", 3, siPersistentOperation set myPPGList = CreateObject("XSI.Collection") myPPGList.Add "sphere.CustomPSet" myPPGList.Add "sphere.polymsh.bendop" 'The property page will show both the custom property set and 'the bend operation. InspectObj myPPGList |
' ' The following uses InspectObj to inspect several properties ' in a multi-edit fashion ' NewScene , false CreatePrim "Sphere", "MeshSurface" CreatePrim "Cylinder", "MeshSurface" SelectObj "cylinder.kine.global,sphere.kine.global" InspectObj LogMessage "The global kinestate of both the sphere and the cylinder" LogMessage "are inspected together in a bulk-edit fashion" |
' Set up a sphere NewScene ,False set oSphere = CreatePrim( "Sphere", "MeshSurface" ) ' Open a general property editor InspectObj , siGeneralKeyword ' Set up a deform on the sphere ApplyOp "Bulge", oSphere, 3, siPersistentOperation ' Open the Deform property editor for the sphere InspectObj , siDeformKeyword ' Add some animation SaveKey oSphere.active SetValue "PlayControl.Key", 65 SetValue "PlayControl.Current", 65 Translate , 3.9582518712148, 3.40954109797705, -0.340954109797705, siRelative, siView, siObj, siXYZ SaveKey oSphere.active ' Open the Animation property editor for the sphere InspectObj , siAnimationKeyword |
' ' Another example demonstrating inspecting objects in multi-edit mode. ' NewScene , false SelectObj "Scene_Root" set oSphere1 = CreatePrim( "Sphere", "MeshSurface", "FirstSphere") set oSphere2 = CreatePrim( "Sphere", "MeshSurface", "SecondSphere") set myPPGList = CreateObject("XSI.Collection") myPPGList.Add oSphere1.Primitives(1) myPPGList.Add oSphere2.Primitives(1) 'The property page will show just a single Radius control 'that will control both spheres InspectObj myPPGList, "Primitive" |
/* This example shows how to create a temporary instance of the Self-Installed Custom Property called "CustomColor". */ var oColor = XSIFactory.CreateObject( "CustomColor" ) bCancelled = InspectObj( oColor,null,"Pick your favorite color",siModal,false ) ; if ( !bCancelled ) { LogMessage( "You picked " + oColor.Color_R.Value + "," + oColor.Color_G.Value + "," + oColor.Color_B.Value ) ; } |
/* This example demonstrates the use of the Throw argument. When you run this script, make sure you close the dialog using the X (close) button on the top right or the Cancel button in the main body of the dialog. */ // Set up a quick dialog in a property page NewScene( null, false ); var pset = SetUpPSet(); // Canceling here returns 'true' var rtn1 = InspectObj( pset, "", "Throw = FALSE", siModal, false ); LogMessage( "Value returned: " + rtn1 ); // Canceling here throws an error. try { var rtn2 = InspectObj( pset, "", "Throw = TRUE", siModal ); // This line is never executed if the user presses cancel LogMessage( "Value returned: " + rtn2 ); } catch(e) { LogMessage( "User cancelled" ); } // This is a convenience function that sets up the property page apart // from the main demo function SetUpPSet( ) { // Create the underlying pset var prop = XSIFactory.CreateObject("CustomProperty"); prop.Name = "Jetsam" ; prop.AddParameter3( "SelectOne", siFloat, 0 ); // Set up its appearance var pout = prop.PPGLayout; var avals = new Array( "One", 1, "Two", 2, "Three", 3, "Four", 4, "Five", 5 ); pout.AddEnumControl( "SelectOne", avals, "", siControlCombo ); // Return the property set return prop; } |