v3.0
Finds all the objects constrained to an X3DObject
Note: This command uses output
arguments. C# and some scripting languages (such as JScript,
PerlScript and Python) don't support arguments passed by reference
so you need to use the best workaround for your situation:
For scripting languages this command returns an ISIVTCollection which you can
use to get the output arguments.
For C# you can use the XSIApplication.ExecuteCommand
method to call this command. ExecuteCommand packs the output
arguments into a C# System.Object containing an Array of the output arguments (see
Calling
Commands from C#).
GetConstrainedObjects( InputObj, OutputObjs ); |
Parameter | Type | Description |
---|---|---|
InputObj | String or X3DObject | Object which is constraining other objects |
OutputObjs | XSICollection | Returns the list of constrained objects |
' ' This example demonstrates the GetConstrainedObjects command ' NewScene , false Create2DSkeleton 0, -0.2, 3.0, 0, 2, 0.2, 0, 90, 0, 4 Create2DSkeleton 0, -1, 2.0, 0, 4, 0.1, 0, 90, 0, 4 CreatePrim "Cube", "MeshSurface" ' Constrain two bones to the cube ApplyCns "Position", "eff", "cube" ApplyCns "Position", "eff1", "cube" dim objCollection call GetConstrainedObjects (Selection(0), objCollection) logmessage "There are " & objCollection.Count & _ " objects constrained to " & Selection(0) logmessage "The first constrained object is " & objCollection.Item(0) logmessage "The second constrained object is " & objCollection.Item(1) ' Expected results: 'INFO : There are 2 objects constrained to cube 'INFO : The first constrained object is eff1 'INFO : The second constrained object is eff |
/* This example demonstrates the GetConstrainedObjects command */ NewScene( null, false ) ; Create2DSkeleton( 0, -0.2, 3.0, 0, 2, 0.2, 0, 90, 0, 4 ); Create2DSkeleton( 0, -1, 2.0, 0, 4, 0.1, 0, 90, 0, 4 ) ; CreatePrim( "Cube", "MeshSurface" ) ; // Constrain both skeletons to the cube ApplyCns( "Position", "eff", "cube" ) ; ApplyCns( "Position", "eff1", "cube" ) ; // JScript doesn't support output arguments but the // information is also available as a return value var aRetArgs = GetConstrainedObjects(Selection(0) ); // There is only one output argument so it is // first in the returned collection var objCollection = aRetArgs(0) ; logmessage( "There are " + objCollection.Count + " objects constrained to " + Selection(0) ) ; logmessage( "The first constrained object is " + objCollection.Item(0) ) ; logmessage( "The second constrained object is " + objCollection.Item(1) ) ; //Expected results: //INFO : There are 2 objects constrained to cube //INFO : The first constrained object is eff1 //INFO : The second constrained object is eff |