Preset |
Primitives |
Cone |
Cones
can be PolygonMeshes,
NurbsSurfaceMeshes,
PointCloudGeometry
objects, or implicit objects (non-renderable shapes commonly used
to define bounding volumes for envelopes, particles, etc.)
|
Cube |
Cubes
can be PolygonMeshes,
NurbsSurfaceMeshes,
PointCloudGeometry
objects, or implicit objects (non-renderable shapes commonly used
to define bounding volumes for envelopes, particles, etc.)
|
Cylinder |
Cylinders
can be PolygonMeshes,
NurbsSurfaceMeshes,
PointCloudGeometry
objects, or implicit objects (non-renderable shapes commonly used
to define bounding volumes for envelopes, particles, etc.)
|
Disc |
Discs
can be PolygonMeshes,
NurbsSurfaceMeshes,
PointCloudGeometry
objects, or implicit objects (non-renderable shapes commonly used
to define bounding volumes for envelopes, particles, etc.)
|
Dodecahedron |
Dodecahedrons
are PolygonMeshes.
|
Grid |
Grids
can be PolygonMeshes,
NurbsSurfaceMeshes,
PointCloudGeometry
objects, or implicit objects (non-renderable shapes commonly used
to define bounding volumes for envelopes, particles, etc.)
|
Icosahedron |
Icosahedrons
are PolygonMeshes.
|
Null |
Nulls
are objects that have no geometry, but do have a position in space.
They are useful for organizing scenes into hierarchies and when
used as control objects in a character rig.
|
Octahedron |
Octahedrons
are PolygonMeshes.
|
Rhombicosidodecahedron |
Rhombicosidodecahedrons
are PolygonMeshes.
|
SoccerBall |
Soccer Balls are PolygonMeshes.
|
Sphere |
Spheres
can be PolygonMeshes,
NurbsSurfaceMeshes,
PointCloudGeometry
objects, or implicit objects (non-renderable shapes commonly used
to define bounding volumes for envelopes, particles, etc.)
|
Tetrahedron |
Tetrahedrons
are PolygonMeshes.
|
Text |
3D
Text information is immediately converted to curves which can
be optionally converted to planar or extruded PolygonMeshes. Strictly speaking,
text is not a true type of geometric object in XSI but can still be
created using the geometry-creating X3DObject.AddGeometry
method and the CreatePrim and
DrawPrimitiveTool commands.
Also see the CreateMeshText
command.
|
Torus |
Toruses
can be PolygonMeshes,
NurbsSurfaceMeshes,
PointCloudGeometry
objects, or implicit objects (non-renderable shapes commonly used
to define bounding volumes for envelopes, particles, etc.)
|