| Preset |
Primitives |
| Cone |
Cones
can be PolygonMeshes,
NurbsSurfaceMeshes,
PointCloudGeometry
objects, or implicit objects (non-renderable shapes commonly used
to define bounding volumes for envelopes, particles, etc.)
|
| Cube |
Cubes
can be PolygonMeshes,
NurbsSurfaceMeshes,
PointCloudGeometry
objects, or implicit objects (non-renderable shapes commonly used
to define bounding volumes for envelopes, particles, etc.)
|
| Cylinder |
Cylinders
can be PolygonMeshes,
NurbsSurfaceMeshes,
PointCloudGeometry
objects, or implicit objects (non-renderable shapes commonly used
to define bounding volumes for envelopes, particles, etc.)
|
| Disc |
Discs
can be PolygonMeshes,
NurbsSurfaceMeshes,
PointCloudGeometry
objects, or implicit objects (non-renderable shapes commonly used
to define bounding volumes for envelopes, particles, etc.)
|
| Dodecahedron |
Dodecahedrons
are PolygonMeshes.
|
| Grid |
Grids
can be PolygonMeshes,
NurbsSurfaceMeshes,
PointCloudGeometry
objects, or implicit objects (non-renderable shapes commonly used
to define bounding volumes for envelopes, particles, etc.)
|
| Icosahedron |
Icosahedrons
are PolygonMeshes.
|
| Null |
Nulls
are objects that have no geometry, but do have a position in space.
They are useful for organizing scenes into hierarchies and when
used as control objects in a character rig.
|
| Octahedron |
Octahedrons
are PolygonMeshes.
|
| Rhombicosidodecahedron |
Rhombicosidodecahedrons
are PolygonMeshes.
|
| SoccerBall |
Soccer Balls are PolygonMeshes.
|
| Sphere |
Spheres
can be PolygonMeshes,
NurbsSurfaceMeshes,
PointCloudGeometry
objects, or implicit objects (non-renderable shapes commonly used
to define bounding volumes for envelopes, particles, etc.)
|
| Tetrahedron |
Tetrahedrons
are PolygonMeshes.
|
| Text |
3D
Text information is immediately converted to curves which can
be optionally converted to planar or extruded PolygonMeshes. Strictly speaking,
text is not a true type of geometric object in XSI but can still be
created using the geometry-creating X3DObject.AddGeometry
method and the CreatePrim and
DrawPrimitiveTool commands.
Also see the CreateMeshText
command.
|
| Torus |
Toruses
can be PolygonMeshes,
NurbsSurfaceMeshes,
PointCloudGeometry
objects, or implicit objects (non-renderable shapes commonly used
to define bounding volumes for envelopes, particles, etc.)
|