Generates a UV projection where the UV coordinates on the
polygon meshes are set such that no two polygons overlap in the UV
domain.
Note: This command uses output
arguments. C# and some scripting languages (such as JScript,
PerlScript and Python) don't support arguments passed by reference
so you need to use the best workaround for your situation:
For scripting languages this command returns an ISIVTCollection which you can
use to get the output arguments.
For C# you can use the XSIApplication.ExecuteCommand
method to call this command. ExecuteCommand packs the output
arguments into a C# System.Object containing an Array of the output arguments (see
Calling
Commands from C#).
GenerateUniqueUVs( [InputObjs], PropertyName, [LowU], [LowV], [Width], [Height], [SpaceU], [SpaceV], [Properties] ); |
Parameter | Type | Description |
---|---|---|
InputObjs | String | List of objects to which
the texture support is applied.
Default Value: Selected objects |
PropertyName | String | Name for the texture projection name. Returns the actual name. |
LowU | Double | The U value of the left side of the target bounding box.
Default Value: 0 |
LowV | Double | The V value of the bottom of the target bounding box.
Default Value: 0 |
Width | Positive Double | The width of the target bounding box.
Default Value: 1 |
Height | Positive Double | The height of the target bounding box.
Default Value: 1 |
SpaceU | Double | The minimum spacing in U between disjoint polygons.
Default Value: 0 |
SpaceV | Double | The minimum spacing in V between disjoint polygons.
Default Value: 0 |
Properties | UV Property | The set of created properties. |