v1.0
Exports the specified action to a file. The file formats
accepted by this command are:
- External Softimage Native Binary Action (".eani") files.
- dotXSI Action (".xsi") files.
- Softimage Preset Action(".Preset") files.
ExportAction( Action, [FileName] ); |
Parameter | Type | Description |
---|---|---|
Action | String or ActionSource | Action to export. |
FileName | String | The full path to export to.
Default Value: User is prompted to select location and enter a file name |
# # This example demonstrates how to export and import an action. It also # shows how to create an action source from a static source and then # how to access the static source from the imported action. # from win32com.client import constants as c Application.NewScene( "", 0 ) root = Application.ActiveSceneRoot # Create a static action obj = root.AddGeometry( "Cone", "MeshSurface" ) targets = [ obj.rotx.FullName, obj.roty.FullName, obj.rotz.FullName ] statics = [ 22.5, 90, 45 ] actives = [ 0, 0, 0 ] src = root.AddActionSource( "StoredAnimStaticAction", targets, statics, actives ) # Export the action path = Application.InstallationPath( c.siProjectPath ) + "\\Actions" filepath = path + "\\TestImportAction.eani" Application.ExportAction( src, filepath ) # Import the action into a new scene but this time in a different model Application.NewScene( "", 0 ) mdl = Application.ActiveSceneRoot.AddModel() mdl.Name = "TestActionModel" newsrc = Application.ImportAction( mdl, filepath, "ImportedAction4Test", -1 ) if ( newsrc.SourceItems.Count > 0 ) : Application.LogMessage( "Imported action contains these items: " ); for itm in newsrc.SourceItems : datasrc = itm.Source Application.LogMessage( "\t" + datasrc.Name ) else : Application.LogMessage( "Imported action is a(n) " + Application.ClassName(newsrc) ); # Expected results: #INFO : Imported action contains these items: #INFO : StaticSource #INFO : StaticSource #INFO : StaticSource |