v5.0
Redraws the 3D viewports when the script is done executing and
control has returned to the application. Calling this command
multiple times will only produce a single redraw after the script
execution.
Note: This is different from Refresh
which redraws the scene immediately when it is called.
DelayedRefresh( [Time] ); |
| Parameter | Type | Description |
|---|---|---|
| Time | Double | Frame at which to refresh
Default Value: Current frame |
'
' This example demonstrates the effect of the DelayedRefresh command by creating a few objects and
' then translating them with delayed refresh calls after each step.
'
NewScene , false
' Set up some variables and constants to start
Set oSmarmy = CreateObject( "XSI.Collection" )
iDisplacement = 0
Const MAX_ARMY = 19
' This is just a utility loop that makes it easier adding a lot of elements to the scene
For i = 0 To 19
' Make a new soldier and add it to the army
Set oSoldier = ActiveSceneRoot.AddNull()
oSmarmy.Add oSoldier
' Get the array of position values for the soldier
aPos = Array( oSoldier.posx.Value, oSoldier.posy.Value, oSoldier.posz.Value )
' If we've already made half the army, position them in one direction
If i >= (MAX_ARMY/2) Then
oSoldier.posx.Value = aPos(0) + iDisplacement
oSoldier.posy.Value = aPos(1) + iDisplacement
oSoldier.posz.Value = aPos(2) + iDisplacement
Else
oSoldier.posx.Value = aPos(0) - iDisplacement
oSoldier.posy.Value = aPos(1) - iDisplacement
oSoldier.posz.Value = aPos(2) - iDisplacement
End If
' When we're half done, we need to reset the displacement counter
If iDisplacement = CInt(MAX_ARMY/2) Then
iDisplacement = 0.1
Else
iDisplacement = iDisplacement + 0.2
End If
Next
' Now that our army is built, let's move them towards us a set at a time for a few steps.
' (Only the end result will be displayed)
move3Steps oSmarmy
sub move3Steps( in_collection )
' Local settings
iStep = 0.25
Const STEP_LIMIT = 30
' First clear the selection (just in case we get unwanted members)
Selection.Clear
' Then set the selection according to the collection members specified
Selection.SetAsText in_collection.GetAsText
' Now we can move everything at one (using a loop to make it easier)
For j = 0 To STEP_LIMIT
Translate , , , +iStep
DelayedRefresh
Next
end sub
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