v6.0
Imports a DirectX .x file into Softimage.
oCStatus::OK = DXImport( DX_Filename, [DX_AnimationImport], [DX_TexturesImport], [DX_OptionsInvertUVs], [DX_OptionsReorientScene], [DX_AnimationFrameOffset] ); |
CStatus::OK if successful, and an error code otherwise.
| Parameter | Type | Description |
|---|---|---|
| DX_Filename | String | The file to import. |
| DX_AnimationImport | Boolean | True to import animation. |
| DX_TexturesImport | Boolean | True to import textures. |
| DX_OptionsInvertUVs | Boolean | True to invert UVs. |
| DX_OptionsReorientScene | Boolean | True to reorient scene. |
| DX_AnimationFrameOffset | Integer | Number of frames to offset animation. |
// First export to a file so we have something to import
var exportto = XSIUtils.BuildPath( Application.InstallationPath(siUserPath),
"Data", "XSI_SAMPLES", "Scenes", "myscene.x" );
DXExport( exportto );
// Import only animation, textures, UVs, etc.
DXImport( exportto );
|
// First export to a file so we have something to import
var exportto = XSIUtils.BuildPath( Application.InstallationPath(siUserPath),
"Data", "XSI_SAMPLES", "Scenes", "myscene.x" );
DXExport( exportto );
// Import everything
DXImport( exportto );
|