v3.0
Creates a new FxTree object in the scene.
oReturn = CreateFxTree(); |
' This example creates an FxTree, adds some operators to it
' and displays the operators in the tree
set oTree = CreateFxTree()
AddFxOp oTree, "File Input"
AddFxOp oTree, "Noise"
AddFxOp oTree, "EdgeDetect"
for each oOperator in oTree.FxOperators
Application.LogMessage "Name of Fx Operator: " _
& oOperator.Name
next
' Output of above script:
'INFO : "Name of Fx Operator: FileInput"
'INFO : "Name of Fx Operator: Noise"
'INFO : "Name of Fx Operator: EdgeDetect"
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