Resolves the ambiguity when clusters overlap in a context of a
given property type (e.g.: material). This command is used
primarily by ApplyShader.
It either removes the overlap from the selected clusters, from the
existing clusters, or simply lets the overlap happen.
oReturn = ClusterNonOverlapEnforcement( InputObjs, Property, ActionWhenLocalMaterialsOverlap ); |
Returns an XSICollection containing the clusters found to be overlapping with the target cluster(s).
Parameter | Type | Description |
---|---|---|
InputObjs | String | List of clusters (probably
selected) against which all clusters will be tested for
overlapping.
Default Value: Current selection |
Property | String | Example of a property the existing clusters must have in order to be tested. |
ActionWhenLocalMaterialsOverlap | siActionWhenLocalMaterialsOverlap | What to do with the clusters found to be overlapping with the
target cluster(s).
Default Value: siRemoveFromSelectedClusters |
' The following example demonstrates how to use ClusterNonOverlapEnforcement to resolve conflicts ' when clusters with a given type of property (eg: material) overlaps. ' The example is not really a good one because ApplyShader already does all this internally ' let's create a grid NewScene CreatePrim "Grid", "MeshSurface" ' now lets make the four corners red ActivateRaycastPolySelTool SelectGeometryComponents "grid.poly[0]" AddToSelection "grid.poly[0,1,8,9]", , True AddToSelection "grid.poly[48,49,56,57]", , True AddToSelection "grid.poly[6,7,14,15]", , True AddToSelection "grid.poly[54,55,62,LAST]", , True set l_Shader = ApplyShader SetValue "grid.polymsh.cls.Polygon.Material.Phong.diffuse.red", 1 SetValue "grid.polymsh.cls.Polygon.Material.Phong.diffuse.green", 0 SetValue "grid.polymsh.cls.Polygon.Material.Phong.diffuse.blue", 0 SetDisplayMode "Views.ViewA.TopCamera", "shaded" ' to make the remaining polygons green lets simply select ' all the polygons and use ClusterNonOverlapEnforcement with ' siRemoveFromSelectedClusters to not override the corners SelectAllUsingFilter "Polygon", siCheckComponentVisibility set l_Cluster = CreateCluster ClusterNonOverlapEnforcement l_Cluster, "grid.polymsh.cls.Polygon.Material", siRemoveFromSelectedClusters ApplyShader SetValue "grid.polymsh.cls.Polygon1.Material.Phong.diffuse.red", 0 SetValue "grid.polymsh.cls.Polygon1.Material.Phong.diffuse.green", 1 SetValue "grid.polymsh.cls.Polygon1.Material.Phong.diffuse.blue", 0 ' now to make the 4 polygons blue in the center ' lets use ClusterNonOverlapEnforcement this time with siRemoveFromExistingClusters SelectGeometryComponents "grid.poly[27,28,35,36]" set l_Cluster = CreateCluster ClusterNonOverlapEnforcement l_Cluster, "grid.polymsh.cls.Polygon.Material", siRemoveFromExistingClusters ApplyShader SetValue "grid.polymsh.cls.Polygon2.Material.Phong.diffuse.red", 0 SetValue "grid.polymsh.cls.Polygon2.Material.Phong.diffuse.green", 0 SetValue "grid.polymsh.cls.Polygon2.Material.Phong.diffuse.blue", 1 DeselectAll |