Imports a .bvh motion capture file into the current scene. The base of the file name will be used as the model name under which the items will be imported.
BiovisionImport( FileName, [InserMotion], [NullsHierarchy], [GaplessSkeleton], [SI3DChains], [GroupAnimObjs] ); |
Parameter | Type | Description |
---|---|---|
FileName | String | Name of the file to import |
InserMotion | Boolean | Specifies if you want to insert the imported animation clip on
a mixer track.
Default Value: False |
NullsHierarchy | Boolean | Specifies if you want to generate a hierarchy of nulls or a
bones.
Default Value: False |
GaplessSkeleton | Boolean | Specifies if you want to insert bones when theres more than a
bone associatable with a joint.
Default Value: False |
SI3DChains | Boolean | Specifies if you want to insert bones when theres more than a
bone associatable with a joint.
Default Value: False |
GroupAnimObjs | Boolean | If this option is set to true a group containing all animated
objects in the hierarchy will be created.
Default Value: False |
BiovisionImport "foo.bvh" |