v4.0
Assigns a Material to set of objects. If a material is present in the selection it is used; otherwise, a picking session starts. If only one material is present in the scene then picking occurs only for the objects.
AssignMaterial( [InputObjs], [ActionWhenLocalMaterialsOverlap] ); |
Parameter | Type | Description |
---|---|---|
InputObjs | String | Object with material
Default Value: If not specified, the user is prompted to pick one. |
ActionWhenLocalMaterialsOverlap | siActionWhenLocalMaterialsOverlap | Action take when local materials overlap
Default Value: siPromptUser |
NewScene CreatePrim "Sphere", "MeshSurface" SetDisplayMode "Camera", "textured" ApplyShader , , , , siLetLocalMaterialsOverlap SetValue "sphere.Material.Phong.diffuse.green", 0.142 SetValue "sphere.Material.Phong.diffuse.red", 0.142 CreatePrim "Sphere", "MeshSurface" Translate , 5.63213947844487, 0.195950637814795, -1.95950637814795E-02, siRelative, siView, siObj, siXYZ, , , , , , , , , , 0 DeselectAll AssignMaterial "sphere.Material,sphere1" |