AssignMaterial
 
 
 

AssignMaterial

Introduced

v4.0

Description

Assigns a Material to set of objects. If a material is present in the selection it is used; otherwise, a picking session starts. If only one material is present in the scene then picking occurs only for the objects.

Scripting Syntax

AssignMaterial( [InputObjs], [ActionWhenLocalMaterialsOverlap] );

Parameters

Parameter Type Description
InputObjs String Object with material

Default Value: If not specified, the user is prompted to pick one.

ActionWhenLocalMaterialsOverlap siActionWhenLocalMaterialsOverlap Action take when local materials overlap

Default Value: siPromptUser

Examples

VBScript Example

NewScene
CreatePrim "Sphere", "MeshSurface"
SetDisplayMode "Camera", "textured"
ApplyShader , , , , siLetLocalMaterialsOverlap
SetValue "sphere.Material.Phong.diffuse.green", 0.142
SetValue "sphere.Material.Phong.diffuse.red", 0.142
CreatePrim "Sphere", "MeshSurface"
Translate , 5.63213947844487, 0.195950637814795, -1.95950637814795E-02, siRelative, siView, siObj, siXYZ, , , , , , , , , , 0
DeselectAll
AssignMaterial "sphere.Material,sphere1"