ApplyICETemplate
 
 
 

ApplyICETemplate

Introduced

v7.0

Description

Applies an ICE template on an object. An ICE template is an ICETree defined by an ICE compound that has an execute output port, and which is exploded upon connection. This compound can also have picking strings assigned to some of its input ports. In that case, a pick session is started to select scene elements to be connected to their ports. ICE trees and templates can be applied on a single object or in branch.

Scripting Syntax

oReturn = ApplyICETemplate( File, [Target], [Inputs], [ConnectType] );

Return Value

ICETree

Parameters

Parameter Type Description
File String ICECompoundNode
Target String Specifies the primary object to which the ICE tree is applied.

Default Value: Current selection

Inputs String Specifies the input objects connected to the ICE tree. This can be a list of comma-separated names.

Default Value: A picking session is launched for each port that has a picking string defined.

ConnectType siBranchFlag Specifies the type of connection.

Default Value: siUnspecified

See Also

ApplyICEOp GeneratePointCloudWithICETerminal