ApplyHairOp
 
 
 

ApplyHairOp

Introduced

v2.0

Description

Adds Hair geometry to the specified object.

Scripting Syntax

oReturn = ApplyHairOp( in_Objs, PresetObj );

Return Value

Returns the hair object as an X3DObject.

Parameters

Parameter Type Description
in_Objs Selection list Specifies the objects to be modified
PresetObj String Hair geometry preset: only "Hair-Default" is supported.

Default Value: "Hair-Default" (Default hair preset)

Examples

1. VBScript Example

' Create a grid and generate hairs from it.
CreatePrim "Grid", "MeshSurface"
ApplyHairOp

2. JScript Example

//Demonstrate how to create Hair and then access it in the Object Model
newscene("",false) ;    
var oGrid = ActiveSceneRoot.AddGeometry( "Grid", "MeshSurface", "HairyGrid" ) ;
// Add hair to the grid
ApplyHairOp( oGrid ) ;
// The newly created hair object can be retrieved as a 
// child of the Grid
var oHair = oGrid.Children.Item( "Hair" ) ;
// Actual interesting parameters of the hair are found on the Primitive
var oHairPrim = oHair.ActivePrimitive ;
// Turn on display of the actual hairs
oHairPrim.Parameters( "DisplayType" ).Value = 1
oHairPrim.Parameters( "FrizzRoot" ).Value = 5
oHairPrim.Parameters( "FrizzTip" ).Value = 80

See Also

ApplyOperator ApplyOp ApplyGenOp ApplyTopoOp