v2.0
Applies a deformation by cage. Cage deformations allow you to
use a low-resolution geometry to drive the deformation of a
high-resolution object. They are similar to arbitrarily shaped
lattices.
Each point on the deformed object is weighted to the points or
polygons on the cage, similarly to how an envelope's points are
weighted to its deformers. However, you cannot paint the weight
assignments nor adjust them manually. You can also have multiple
cage deformations on the same object, unlike envelopes.
This is the equivalent of using the ApplyOp command with the CageDeform
operator.
oReturn = ApplyDeformByCage( [ConnectionSet], [ConstructionMode] ); |
Returns an XSICollection that contains the CageAutoAssignOp and CageDeformOp operators created.
Parameter | Type | Description |
---|---|---|
ConnectionSet | ConnectionSet | Specifies the objects connected to an operator. The first group of the ConnectionSet contains vertex based objects. The second group of the ConnectionSet contains the deformer (cage) objects. Default Value:
Currently selected objects are used as the main group. |
ConstructionMode | siConstructionMode | The mode indicating the purpose of the deformations.
Default Value: Current construction mode. |
'This example creates a cage deformer (cube) over a sphere and a torus. 'Then, the cube is deformed by a taper, and the deformation is reflected 'on the sphere and the torus because of the DeformByCage operator. NewScene dim obj, obj1, cage set obj = CreatePrim( "Sphere", "MeshSurface" ) set obj1 = CreatePrim( "Torus", "MeshSurface" ) set cage = CreatePrim( "Cube", "MeshSurface" ) ApplyDeformByCage obj & "," & obj1 & ";" & cage 'If we deform the cage, it will deform obj and obj1: ApplyOp "Taper", cage, 3, siPersistentOperation |