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Alphabetical Listing of All Shader Presets
Alphabetical Listing of All Shader Presets
List of available
Shader
presets sorted alphabetically.
2D_Gradient
2D_Image_Implicit
2D_auto_depth_of_field
2D_background_color
2D_background_pic
2D_checkerboard
2D_contour
2D_depth_cue
2D_depth_of_field
2D_dot
2D_fabric
2D_fur
2D_glow
2D_grid
2D_halo
2D_ripple
2D_terrain
3D_cloud
3D_fractal
3D_lattice
3D_marble
3D_rock
3D_snow
3D_turbulence
3D_vein
3D_wave
3D_wood
3Dwarp
Anisotropic
Anisotropic_shading
Anisotropic_uv_shading
Attribute_Boolean
Attribute_Color
Attribute_Integer
Attribute_Scalar
Attribute_Transform
Attribute_Vector
Average
Blinn
Blinn_shading
Boolean_Math_Logic
Boolean_StoreInChannel
Boolean_negate
Boolean_share
Bump_Flakes
Bumpmap
Bumpmap_Old
Bumpmap_generator
Camera_projection
Car_Paint
Cartoon
Cell
Cell_Scalar
CgBoolean
CgColor
CgInteger
CgLightTracker
CgMatrix
CgScalar
CgVector
Change_range
Checkerboard
Cloud
Color2alpha
Color_Balance
Color_Boolean_Switch
Color_Math_Basic
Color_Math_Curve
Color_Math_Exponent
Color_Math_Logic
Color_Math_Unary
Color_Matte
Color_Multi_Switch
Color_Sampler
Color_Smooth_Range
Color_StoreInChannel
Color_correction
Color_interpolate
Color_savestate
Color_share
Color_to_Boolean
Color_to_Scalar
Color_to_Vector
Comment
Constant
Constant
Constant_Black
Constant_density
Cooktorrance
Cooktorrance_shading
Cubic1
Cubic6
Cubic_mapping_6
DX10Blend
DX10DepthStencil
DX10Draw
DX10FX
DX10HLSLProgram
DX10Rasterizer
DX10Sampler
DX10Texture
DXCubicCrossTexture
DXCubicTexture
DXDraw
DXFx
DXHLSLColor
DXHLSLMatrix
DXHLSLProgram
DXHLSLVector
DXPSColorConst
DXPixelShader
DXShade
DXShadowMap
DXShadowReceiver
DXTexCoord
DXTexture
DXTextureFile
DXVSColor
DXVSLightTracker
DXVSMatrix
DXVSVector
DXVertexShader
Depth_of_field
Dielectric
Dusty
Easy_Atmosphere
Env_atmosphere
Env_ball
Env_cubic
Env_horizon_day
Env_horizon_map
Env_horizon_night
Env_sphere
Environment
Exponent_falloff
Fabric
Fast_lens_effects
Fast_light_effects
Fast_volume_effects
Fire
Fisheye
Flagstone
Flare
Flat_light
Flat_light_shading
Flatten_depth
Fractal
Fractal_Scalar
Front_Back
GLSLProgram
GLSLUniform
Geo_Cube
Glossy_Reflection
Gradient
Gradient
Grid
Group_Comment
HLSA_combine
HLS_Adjust
HSVA_combine
HSV_to_RGB
Hair_Geo_Shading
Hair_Renderer
Image
Image_lookup
Incidence
Inrange
Integer_StoreInChannel
Integer_share
Integer_to_Scalar
Intensity
Invert
Jade
Kaleidoscope
Lambert
Lambert_shading
Legacy_Atmosphere
Legacy_Ball
Legacy_Cubic
Legacy_Day
Legacy_Map
Legacy_Night
Legacy_Sphere
Lens_Effects
Linear_falloff
Lume_Adjustments
Lume_Beam
Lume_Distortion
Lume_Edge
Lume_EdgeShadow
Lume_Glare
Lume_Metal
Map_lookup_boolean
Map_lookup_color
Map_lookup_integer
Map_lookup_scalar
Map_lookup_vector
Marble
Mix_2colors
Mix_8colors
OGL13CubicCrossTexture
OGL13CubicTexture
OGL13Draw
OGL13Shade
OGL13TexCoord
OGL13Texture
OGL1Pass
OGL2Pass
OGL3Pass
OGLAlphaTrans
OGLCom
OGLDraw
OGLMulti
OGLParticle
OGLShade
OGLShadowMap
OGLT2D
OGLTCTrans
Opaque
Panoramic
Particle_Billboard
Particle_Blob
Particle_Color
Particle_ExplosionV2
Particle_FluidV2
Particle_FluidV2Obs
Particle_Gradient
Particle_Gradient
Particle_Gradient_Control
Particle_Info
Particle_Renderer
Particle_Scalar
Particle_Shape
Particle_Sphere
Particle_Sprite
Particle_Vector
Particle_Volume_Cloud
Particle_blob
Particle_blowup
Particle_hyperflow
Particle_sparks
Particle_vol_ExplosionV2
Particle_vol_FluidV2
Particle_vol_blob
Particle_vol_blowup
Particle_vol_hyperflow
Particle_vol_sparks
Phong
Phong_shading
Photon
Photon_irradiance
Photon_render_tree
Pick_channel
RGBA_combine
RGBA_keyer
RGB_to_HSV
Ray_Type
Reflection
Reflection_diffuse
Refraction
Refraction_diffuse
Ripple
Rock
Rounded_Corners
ScalarImage
Scalar_Boolean_Switch
Scalar_Invert
Scalar_Math_Basic
Scalar_Math_Curve
Scalar_Math_Exponent
Scalar_Math_Logic
Scalar_Math_Unary
Scalar_Matte
Scalar_Multi_Math
Scalar_Multi_Switch
Scalar_Smooth_Range
Scalar_StoreInChannel
Scalar_inrange
Scalar_savestate
Scalar_share
Scalar_state
Scalar_to_Boolean
Scalar_to_Color
Scalar_to_Integer
Scalars_to_Vector
Self_antialiasing
Shadow
Simple_Shadow
Skim_Milk
Slide_projector
Snow
Soft_Light
Spherical
Sprite
Starburst_flare
Stereoscopic
Strauss
Strauss_shading
Terrain
Texture_Projection_Lookup
Texture_edit
Texture_space_generator
Thickness
Toon_Host
Toon_Ink_Lens
Toon_Node_Mix
Toon_Paint
Toon_Paint_Ambient
Toon_Paint_Highlight
Toon_Paint_Rimlight
Toon_Paint_Rounded
Toon_Paint_and_Host
Translucent_shading
Transparency
True_lens_emulator
Vector_Boolean_Switch
Vector_Multi_Switch
Vector_StoreInChannel
Vector_coordinate_convertor
Vector_math_scalar
Vector_math_vector
Vector_savestate
Vector_share
Vector_state
Vector_to_Color
Vector_to_Scalar
Vein
Velvet
Vertex_rgba
Volume_cigarette_smoke
Volume_effects
Volume_fog
Volume_layered_fog
Volume_lightning
Volume_smoke
Wood
XSIAmbientOcclusion
XSIMaterialColor
XSINormalMap
XSINormalMap2
XSINormalMap3
XSI_Model_Map
Z_depth
mi_Bump_Flakes
mia_Bokeh_Lens
mia_Environment_Blur
mia_Light_Surface
mia_Material
mia_Photographic_Exposure
mia_Physical_Sky
mia_Physical_Sun
mia_Portal_Light
mia_Simple_Tone_Mapping
mip_Cameramap
mip_Card_Opacity
mip_Gray_Ball
mip_Mirror_Ball
mip_Motion_Blur
mip_Motion_Vector
mip_Rayswitch
mip_Rayswitch_Advanced
mip_Rayswitch_Environment
misss_Call_Shader
misss_Fast_Simple
misss_Fast_Skin
misss_Lambert_Gamma
misss_Skin_Specular
misss_lightmap_write
nVBumpDraw
nVCubic
nVDraw
nVMeta
nVPPAtt
nVToon
nVidiaShadowShader
sib_rendermap_postprocess
Note
See
Shader Presets
for a list of different shader preset types.