v3.0
Adds an array of points to a 2D shape (mask shape).
The difference between this command and the Insert2DShapePoint command is that
you use Add2DShapePointArray to define the original set of points
while creating the shape, but Insert2DShapePoint adds points to an
existing shape after it has been created.
Note: You can add points using either the Add2DShapePoint or Add2DShapePointArray commands.
Add2DShapePointArray( [Shape], points ); |
Parameter | Type | Description |
---|---|---|
Shape | String | Parameter path name for
the shape where you are defining the point(s).
Default Value: Current
selection. |
points | Array of Doubles | Specifies the position of the new point as a 1-dimensional array of x,y values. |
' ' This example demonstrates how to set a garbage matte mask for a ' ColorCorrect operator in the FxTree. ' ' Create a new FxTree set oTree = CreateFxTree() ' Get the projects path for the current system sPath = InstallationPath( siProjectPath ) set oClip = CreateImageClip( sPath & "\Pictures\noIcon.pic", "NewClip" ) ' Use the clip to create a new image clip operator set oOperator = AddImageClipFxOp( oTree, oClip ) ' Add a Color Correct operator to the same tree set oCCOp = AddFxOp( oTree, "Color Correct" ) ' Connect the two operators ConnectFxOp oOperator, oCCOp, "1" ' Since the ConnectFxOp command does not return the new operator, ' you need to get it from the OperatorCollection on the FxTree object for each oMember in oTree.FxOperators if oMember.Name = "ColorCorrect" then set oGBMatteOp = oMember exit for end if next ' Adjust the HSV Offset and Gain levels so you can see the ' results of the color correction SetValue oGBMatteOp.FullName & ".MasterHueShift," _ & oGBMatteOp.FullName & ".MasterOffset," _ & oGBMatteOp.FullName & ".MasterGain", _ Array(0, 0.820731514055631, 0.852844886888196) ' Add the 2D shape (mask shape) to the GarbageMatte and reshape it so you can see ' the shape when you open the Fx Viewer with the ColorCorrect operator selected set oRotospline = Add2DShape( oGBMatteOp & ".GarbageShapes", "Bezier" ) Move2DShapePin oRotospline, 124.333333333333, 145.166666666667 aPointPositions = Array(56, 207, 196, 170, 179, 85, 132, 142, 108, 105, 75, 162) Add2DShapePointArray oRotospline, aPointPositions ' Print out the RGB values getRGBValues oRotospline ' Set new values and print out the new results setRGBValues oRotospline, 2, 3, 5 getRGBValues oRotospline ' ---------------------- FUNCTIONS ---------------------------------- function getRGBValues( in_roto_name ) ' Get the RGB Values from the rotospline shape vRed = GetValue( oRotospline & ".Red", 1 ) vGreen = GetValue( oRotospline & ".Green", 1 ) vBlue = GetValue( oRotospline & ".Blue", 1 ) Application.LogMessage "The RGB values for the " & oRotospline _ & " are: " & vRed & ", " & vGreen & ", " & vBlue end function function setRGBValues( in_roto_name, in_R, in_G, in_B ) SetValue oRotospline & ".Red", in_R SetValue oRotospline & ".Green", in_G SetValue oRotospline & ".Blue", in_B end function ' ------------------------ OUTPUT ----------------------------------- ' Output of above script: 'INFO : "The RGB values for the FxTree.ColorCorrect_Image.ColorCorrect.GarbageShapes.Bezier are: 1, 1, 1" 'INFO : "The RGB values for the FxTree.ColorCorrect_Image.ColorCorrect.GarbageShapes.Bezier are: 2, 3, 5" |