Imports a .ASF skeleton file and a .AMC motion capture file into the current scene. The base of the file name will be used as the model name under which the items will be imported.
AcclaimImport( SkeletonFileName, [MotionFileName], [CropMotionValuesToLimit], [OverrideBoneLengthMultiplier], [BoneLengthMultiplier], [InserMotion], [NullsHierarchy], [GaplessSkeleton], [SI3DChains], [GroupAnimObjs] ); |
| Parameter | Type | Description |
|---|---|---|
| SkeletonFileName | String | Name of the skeleton file to import |
| MotionFileName | String | Name of the motion file to import
Default Value: "" |
| CropMotionValuesToLimit | Boolean | Specifies if you want to crop the motion values to the limits.
Default Value: False |
| OverrideBoneLengthMultiplier | Boolean | Specifies if you want to override the default bone length
multiplier.
Default Value: False |
| BoneLengthMultiplier | Float | Bone lenght multiplier.
Default Value: 1.0 |
| InserMotion | Boolean | Specifies if you want to insert the imported animation clip on
a mixer track.
Default Value: False |
| NullsHierarchy | Boolean | Specifies if you want to generate a hierarchy of nulls or a
bones.
Default Value: False |
| GaplessSkeleton | Boolean | Specifies if you want to insert bones when theres more than a
bone associatable with a joint.
Default Value: False |
| SI3DChains | Boolean | Specifies if you want to insert bones when theres more than a
bone associatable with a joint.
Default Value: False |
| GroupAnimObjs | Boolean | If this option is set to true a group containing all animated
objects in the hierarchy will be created.
Default Value: False |
AcclaimImport "foo.asf", "foo.msf" |