AcclaimImport
 
 
 

AcclaimImport

Description

Imports a .ASF skeleton file and a .AMC motion capture file into the current scene. The base of the file name will be used as the model name under which the items will be imported.

Scripting Syntax

AcclaimImport( SkeletonFileName, [MotionFileName], [CropMotionValuesToLimit], [OverrideBoneLengthMultiplier], [BoneLengthMultiplier], [InserMotion], [NullsHierarchy], [GaplessSkeleton], [SI3DChains], [GroupAnimObjs] );

Parameters

Parameter Type Description
SkeletonFileName String Name of the skeleton file to import
MotionFileName String Name of the motion file to import

Default Value: ""

CropMotionValuesToLimit Boolean Specifies if you want to crop the motion values to the limits.

Default Value: False

OverrideBoneLengthMultiplier Boolean Specifies if you want to override the default bone length multiplier.

Default Value: False

BoneLengthMultiplier Float Bone lenght multiplier.

Default Value: 1.0

InserMotion Boolean Specifies if you want to insert the imported animation clip on a mixer track.

Default Value: False

NullsHierarchy Boolean Specifies if you want to generate a hierarchy of nulls or a bones.

Default Value: False

GaplessSkeleton Boolean Specifies if you want to insert bones when theres more than a bone associatable with a joint.

Default Value: False

SI3DChains Boolean Specifies if you want to insert bones when theres more than a bone associatable with a joint.

Default Value: False

GroupAnimObjs Boolean If this option is set to true a group containing all animated objects in the hierarchy will be created.

Default Value: False

Examples

VBScript Example

AcclaimImport "foo.asf", "foo.msf"