This example demonstrates how to use Python tuples to access output arguments for methods.
app = Application app.NewScene( "", 0 ) root = app.ActiveSceneRoot grid = root.AddGeometry( "Cube", "MeshSurface" ) mat = grid.AddMaterial() surface = mat.Parameters("Surface") app.LogMessage( "basic source: " + surface.Source.FullName ) # Initialize the output variable prevsrc = 0 blinn, prevsrc = surface.ConnectFromFile( "$SI_HOME\Data\DSPresets\Shaders\Material\Blinn.Preset", prevsrc ) app.LogMessage( "new source: " + blinn.FullName ) app.LogMessage( "old source: " + prevsrc.FullName ) # Output: # INFO : basic source: cube.Scene_Material.Phong # INFO : new source: cube.Scene_Material1.Blinn # INFO : old source: cube.Scene_Material1.Phong
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