Writing Property Filters

 
 
 

In a 3D view, a property filter can filter the selection of constraints, joints, and operators.

In a schematic view, a property filter can filter the selection of materials (and of particle types). Note that in a schematic view, property filters do not modify the selection of constraint and operator links: Softimage does not call the filter when a user selects a link in the schematic view.

Property filters are not available in explorer views.

The following example shows a property filter that filters out inactive constraints, so that only active constraints are selected.

function ActiveConstraints_Match( oContext )
{
	// Get the Constraint object
	var oObject = oContext.GetAttribute( "Input" );
	var bMatch = false;

	// Check if the object is an active constraint
	if ( oObject.BelongsTo( siConstraintFamily ) && oObject.Parameters.Item("active").Value == true )
	{
		bMatch = true;
	}

	return( bMatch );
}

Property filters that work with constraints, joints, and operators require certain camera visibility options in a 3D view:

Note that clicking anywhere in a 3D view triggers the Match callback for each constraint, joint, and operator in the scene, but Softimage selects only the properties, if any, the user clicked.

You can also use a property filter to select objects based on their properties. For example, Softimage includes a Local Material property filter that selects objects with local materials. The Local Material filter shipped with Softimage is written in VBScript; a JScript version is shown below.

function MyLocalMaterial_Match( oContext )
{
	// Get the input object, which could a Primitive, X3DObject, Constraint, Joint, ...
	var oInput = oContext.GetAttribute( "Input" );

	// Return value
	var bMatch = false;

	// Try to get a 3D object from the input object
	var o3DObject = Get3DObject( oInput );

	// If we have a 3D object, check its local properties for a material
	if ( o3DObject != null && classname( o3DObject ) == "X3DObject" )
	{
		for (var enumerator = new Enumerator( o3DObject.LocalProperties ) ; !enumerator.atEnd(); enumerator.moveNext())
		{
			var oProperty = enumerator.item();
			if ( classname( oProperty ) == "Material" )
			{
				bMatch = true;
				break;
			}
		}

	}

	return ( bMatch );
}

Property filters have to be able to handle any type of object, because they don't always get a 3D object from Softimage. For example, when a user uses the mouse to select objects in a 3D view, the filter gets Primitive objects, not X3DObjects. In addition, Softimage calls the Match callback for every constraint, joint, and operator in the scene.

function Get3DObject( oObject )
{
	var o3DObject = null;

	if ( classname( oObject ) == "X3DObject"  )
	{
		o3DObject = oObject ;
	}
	else if ( classname( oObject ) == "Primitive" )
	{
		o3DObject = oObject.Parent;
	}

	return( o3DObject );
}

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