For scripted commands, the Execute callback takes the same arguments as the command. The order in which you add the arguments determines how Softimage passes data into the Execute callback.
// [ JScript ] function MyCommand_Init( ctxt ) { // Get the Command object from the callback context var oCmd; oCmd = ctxt.Source; // Get the ArgumentCollection var oArgs; oArgs = oCmd.Arguments; oArgs.AddWithHandler("Arg0","Collection"); oArgs.Add( "Arg1", siArgumentInput, false ); return true; } function MyCommand_Execute( Arg0, Arg1 ) { ... }
A C++ command gets a Context object that contains the command arguments in its Arguments attribute:
// C++ XSIPLUGINCALLBACK CStatus MyCommand_Execute( CRef& in_ctxt ) { Context ctxt( in_ctxt ); CValueArray args = ctxt.GetAttribute(L"Arguments"); CValue objects = args[0]; CValue flag = args[1]; #ifdef _DEBUG Application app; for (long i=0; i<args.GetCount(); i++) { app.LogMessage( L"Arg" + CValue(i).GetAsText() + L" : " + L"DataType = " + CValue( (long)args[i].m_t ).GetAsText() ); } #endif ... return CStatus::OK; }
The Arguments attribute is a CValueArray. Each element of this array is a CValue object that stores an argument, which could be a boolean, numeric, or string value, a single Softimage object, or a collection of objects. For example, if you add an argument using the Collection argument handler:
oArgs.AddWithHandler( L"objects", L"Collection" );
then in the CValueArray of arguments, there will be a CValue element that stores a collection of objects:
XSIPLUGINCALLBACK CStatus MyCommand_Execute( CRef& in_ctxt ) { Context ctxt( in_ctxt ); CValueArray args = ctxt.GetAttribute(L"Arguments"); // CValue::operator CValueArray() automatically converts // args[0], which is a CValue, to a CValueArray CValueArray objects = args[0]; for (long i=0; i<objects.GetCount(); i++) { // objects[i] is a CValue object that holds a CRef to an object CRef ref = objects[i]; // CValue::operator CRef() does the conversion for us if ( ref.GetClassID() == siX3DObjectID ) { // Construct an X3DObject from the CRef X3DObject obj( ref ); ... } } ... }
Note that if you use the SDK Command Wizard to generate your C++ command, the wizard always assigns the arguments to CValue objects like this:
CValue Arg0 = args[0]; CValue Arg1 = args[1];
However, args[i] is a CValue, and the CValue class provides a set of conversion operators that allow you to do this instead:
CValueArray objects = args[0]; // arg that uses the Collection arg handler CRef obj_ref = args[1];// arg that uses the SingleObj arg handler bool flag = args[1];// boolean arg CString name = args[2];// string arg
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