Cigarette Smoke compound creates up a basic volume shader setup for ICE particles. This compound contains the Particle Renderer compound as the base, and the Particle Shaper compound, which defines the fractal and cell shapes for each particle.
To use the Cigarette Smoke particle preset, choose Particles Create Cigarette Smoke from the ICE toolbar. This creates a Cigarette Smoke Material for the point cloud, which is similar to this Cigarette Smoke compound.
For general information about ICE particle shaders, see ICE Particle Shading [ICE Particle Simulations].
Plug this compound's Volume output into the Volume port of the point cloud's Material node. You can also plug other shaders into it, such as the Age Percentage shader in the Diffuse Intensity port.
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