| Render Tree Usage
             Category: Processing > Conversion
            
             Shader Family: Texture
            
             Output: Color
            
            Converts a color input from an RGB to an HSV color space. Once converted, the output is as follows:
            
            R = H
            
            G = S
            
            B = V
            
            A = A
            
            
               
                  
                     
                     
                  
                  
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                         | The shader's name. Enter any name you like, or leave the default. | 
                  
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                         | Defines the input RGBA color values. | 
               
             
             
               Render Tree Usage
               
 
               This shader acts somewhat like a color correction node. You can connect it between an image clip's output and a color input
                  of a surface, mixer or similar shader. It is useful to edit the HSV values of an image clip before being applied to an object.