| Color to Alpha
Category: Processing > Color Channels
Shader Family: Texture
Output: Color
Combines four color channels (red, green, blue, and alpha) into a single color output.
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The shader's name. Enter any name you like, or leave the default.
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Output: Color value
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Defines the red color channel.
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Defines the green color channel.
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Defines the blue color channel.
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Defines the alpha channel.
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Render Tree Usage
Used to combine several inputs and treat each one as a component of an RGBA output value. You can connect a material or texture
into any one or all of the inputs. The output can be used to drive any color input parameter (diffuse, transparency, etc.)