| Front, Back, Left, Right, Top, Bottom | Render Tree Usage | Environment Blur (mia)
Similar to the Spherical environment shader except it can map up to six textures on an infinite cube. This tool can be used as a texture, environment, or lens shader.
Name |
The shader's name. Enter any name you like, or leave the default. |
Invert YZ |
Matches the Softimage scene's global reference frame (Y-up instead of Z-up). |
From each tab you can define a unique image; there's one tab for each side of the cube.
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