| HSVA Combine
Category: Processing > Color Channels
Shader Family: Texture
Output: Color
Combines four color channels (Hue, Luminance, Saturation, and Alpha) and creates a color in HLS space. The color is then converted
to an RGBA color.
NoteColor modifications in HSV or HLS space are not compatible with unclamped color values in floating-point (HDR) images.
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The shader's name. Enter any name you like, or leave the default.
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Defines the Hue input to be combined.
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Defines the Luminance input to be combined.
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Defines the Saturation input to be combined.
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Defines the Alpha input to be combined.
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Render Tree Usage
Used to combine several inputs and treat each one as a component of an HLSA output value. You can connect a material or texture
into any one or all of the inputs. The output can be used to drive any color input parameter (diffuse, transparency, etc.)