Applies a single process to a single scalar value.
Name
The shader's name. Enter any name you like, or leave the default.
Input
Defines the scalar value input.
Operation
Defines the operation the shader will use.
Absolute Value: Makes a value absolute. For example, a negative Red value is made positive.
Negate: Makes a positive value negative, and a negative value positive.
Invert: Inverts the RGBA values
Render Tree Usage
Used to connect a shader (texture generators, other math shaders) to the Input parameter. Once an operation is selected, the
output can be used on any shader that accepts a scalar input.