Used to perform basic mathematical functions between two input scalar values.
Name
The shader's name. Enter any name you like, or leave the default.
Input 1
Defines the first scalar input.
Input 2
Defines the second scalar input.
Operation
Lets you perform a basic mathematical function using both input values.
Add: Simply adds the two values together.
Subtract: Subtracts input 2 from input 1.
Multiply: Simply multiplies the two values together.
Divide: Divides input 1 by input 2.
Minimum: The output will be the lowest of the two values.
Maximum: The output will be the highest of the two values.
Render Tree Usage
Used to connect one or two scalar-output shaders (texture generators, other math shaders) to the Input parameters. Once a
function is selected, the output can be used on any shader that accepts a scalar input.