Render Tree Usage
Category: Processing > Conversion
Shader Family: Texture
Output: Color
Converts vector input information to a color output.
Conversion Method
Defines how each vector input is converted to color values.
Direct Copy: The value of each vector input (XYZ axes or UVW coordinates) is copied directly to each RGB color channel.
Normal Map: You can pipe normal vectors (bump or surface normal) through the input port, to drive the generation of a normal map.
Input
Defines the vector inputs (XYZ axes or UVW coordinates) to be converted to color values.
Input Scaling
Specify a scaling factor for the vector inputs when being converted to color values.
This shader is simply placed between a vector output and a color input in order for the two values to connect.
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