DEPRECATED. This shader is unsupported, but it may still get installed with Softimage to provide compatibility with older scenes that use it. It is recommended that you replace unsupported shaders in your scenes with equivalent shaders from the current Softimage shader library.
Location: This shader is still supported as a legacy shader, but has been removed from menus in Softimage. Scenes containing this shader will display correctly. Load this shader into the render tree from Nodes RealTime OpenGL More.
The OGL13CubicCrossTexture creates a cubic texture using a cross-shaped texture image (like an unfolded cube). This is especially useful for creating cubic reflection maps. The cubic texture is set in the specified texture target.
This shader lets you add cubic textures to your realtime shader tree. It can output to any other realtime shader. It receives an input from 1-6 image clip nodes, and can receive an input from any other realtime shader. To further modify the texture, connect it to an OGL13TexCoord shader. This is, for example, what you would do if you wanted to use the cubic texture as a reflection map.
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