Creates a vein-like scalar texture space that you can apply to an object. This texture generator is based on a coordinate input. You can control the vein thickness, complexity, and other visual styles. You can also animate this shader using the Time parameter.
Use this shader to drive a parameter with a texture effect anywhere in a render tree. This shader generates a texture that can be used as an Intensity value, a Scale value, or to drive any scalar surface shader parameter (IOR, Bumpmap Factor, etc.).
Connect a Texture Space Controller shader to drive the Coordinate value of this shader.
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