| Photon
Category: Processing > Raytracing
Shader Family: Texture
Output: Color
Creates an opaque, or non-transparent, effect. You can use it to define the intensity of a transparent ray, which is then
merged with an input color.
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The shader's name. Enter any name you like, or leave the default.
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Defines the color, texture, or shader to which the refraction will be applied.
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Controls the RGBA (or HSVA or HLSA) color that will be blended with the input. Black returns the input color without casting a transparency ray; white ignores the input color
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Render Tree Usage
Use this shader to either alter an input color value (surface shader, image clip, texture), affect a specific color parameter
(diffuse, transparency, specular), or both.