A custom property that controls a polygon mesh's contribution to the density isofield used by a Polygonizer operator. For
               more information about using Polygonizer, see Meshing Point Clouds (and Other Things) [Data Exchange].
            
             To display: Select the mesh, choose  on the Select panel, and click the Polygonizer_Polymesh icon.
            
            
               
                  
                     
                     
                  
                  
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                         | Shows or hides the options for using weight maps to control isofactor, radius, and falloff. | 
                  
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                         | Controls whether the object contributes to the Polygonizer's isofield. Turn this off to temporarily mute the object's contribution
                           to the polygonized mesh without permanently removing the object as an input.
                         | 
                  
                     |   
                         | Controls what components of the object contribute to the isofield. | 
                  
                     |   
                         | Controls sampling along particle strands, curves, and polygon faces. This value has no effect unless  is set to an option that includes LOD.
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               Size and Influence
               
 
                
                  Isofactor
                  
 
                  
                     
                        
                           
                           
                        
                        
                           |   
                               | The base contribution of the object's components to the isofield. Note that you can use a negative Isofactor value to make
                                 an input remove volume from the resulting mesh.
                               | 
                        
                           |   
                               | Multiplies the value specified by  with a weight map defined on the input mesh.
                               This option does not appear unless you click .
                               | 
                        
                           |   
                               | Shows the weight map being used for the isofactor. Use the  button to select an existing weight map on the input mesh.
                               | 
                     
                    
                 
                
                  Radius
                  
 
                  
                     
                        
                           
                           
                        
                        
                           |   
                               | The distance at which the isofield is equal to the  value.
                               | 
                        
                           |   
                               | Multiplies the value specified by  with a weight map defined on the input mesh.
                               This option does not appear unless you click .
                               | 
                        
                           |   
                               | Shows the weight map being used for the radius. Use the  button to select an existing weight map on the input mesh.
                               | 
                     
                    
                 
                
                  Falloff
                  
 
                  
                     
                        
                           
                           
                        
                        
                           |   
                               | The thickness of the falloff region beyond the radius. | 
                        
                           |   
                               | Controls how the isofield value decreases in the falloff region. For example, "Square" gives an inverse-square falloff similar
                                 to many physical phenomena.
                               | 
                        
                           |   
                               | Multiplies the value specified by  with a weight map defined on the input mesh.
                               This option does not appear unless you click .
                               | 
                        
                           |   
                               | Shows the weight map being used for the falloff. Use the  button to select an existing weight map on the input mesh.
                               |