Eye Properties

 
 
 

Adjust the eyelids for a Face Robot head.

To display:

On the Tune panel in the Face Robot layout, click the Tools tab and choose Tune Eyes.

For more information, see Tuning the Eyelids [Face Robot].

Each tab (LEyelid Upper, LEyelid Lower, REyelid Upper, and REyelid Lower) contain the same parameters.

Eyelid Influence Maps

Bulge

Displays a weight map over the main area of the appropriate eyelid. Paint on the weight map to adjust the weight values: a value of 1 causes the eyelid to bulge exactly with the eyeball beneath it, while a weight of 0 causes no bulging.

The strength and range of this weight map may depend on the thickness of your model's eyelids.

Edge

Displays a weight map at the edge of the appropriate eyelid. Paint on the weight map to adjust the weight values: a value of 1 causes the eyelid to close completely, while a value of 0 causes no deformation.

Eyelid Edge Deformation

Curve

The curve that represents the shape of the eyelid edge. Adjust the points on the curve to change the shape of the eyelid edge and how open it is. By default, when are eyelids are closed, the curve a straight line.

Reset

Removes curve alterations and reverts back to the original curve.

Eyelid Sight Direction Tracking

Curve

This curve represents a graph of the vertical angle of gaze (X axis of the curve) over the tracking percentage (Y axis). Adjust the points on the curve to change how the eyelid tracks the gaze:

  • The X axis represents the degrees of rotation of the eye ball. This axis goes from -30 to +30, with -30 representing when you look down, and 30 being when you look up. If the curve is flat (zero), the eyelids will not respond to the location of the pupils; if you set it to 1, the eyelids follow the pupil's gaze exactly.

  • The Y axis is the relative value of deformation. This axis is the percentage by which the eyelid edge tracks the eyeball. The percentage of tracking changes whether the eye looks up (positive values) or down (negative values).

Reset

Removes curve alterations and reverts back to the original curve.

Zero

Flattens the curve to eliminate the influence of moving the LookAt controller.

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