Creates new polygons that mirror the geometry on the original side. Unlike Duplicate by Symmetry, the new components belong
to the same object and share the same clusters; no new objects or clusters are created. In addition, materials, textures,
and other cluster properties are propagated symmetrically.
To apply: See Symmetrizing Polygons {Modeling].
To redisplay: Select the symmetrized object, click the button on the Select panel, then click the Symmetrize Polygon Op icon.
General
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Specifies the coordinate system used for the plane of symmetry:
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Specifies the plane across which the polygons are mirrored:
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mirrors the polygons across the YZ plane.
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mirrors the polygons across the XZ plane.
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mirrors the polygons across the XY plane.
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allows you to specify any other plane using the options on the Custom Plane tab.
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Offsets the created polygons from the plane of symmetry. Values are in Softimage units. Note that when Reference is set to
Local, the size of units are affected by the object's scaling.
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Weld Options
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Connects polygons on the mirrored section and the original geometry by welding or bridging boundary edges, and enables the
other Weld Options. If Weld is on and Bridge is off, boundaries are merged (welded). If both Weld and Bridge are on, boundaries
are connected by new polygons. If Weld is off, polygons are not connected and the other Weld Options are disabled. Pairs of
existing boundaries on the original geometry are never welded or bridged.
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Restricts the welding or bridging operation to the new polygons created by the Symmetrize Polygon Op and their counterparts
on the original geometry.
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Controls the tolerance between facing edges. As you increase this value, more pairs of polygons become connected.
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Controls the behavior for connecting edges.
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When this option is off, pairs of facing edges are merged (welded).
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When on, pairs of edges get connected by new polygons.
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Connects two boundaries only if the difference between their orientations is greater than 90 degrees. This prevents the symmetry
operator from connecting pairs of edges that are not facing each other.
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Custom Plane
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Defines the center of the plane of symmetry. If is set to on the General tab, these values are relative to the scene origin. If is set to these values are relative to the object's own center.
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Defines the orientation of the plane of symmetry. If is set to on the General tab, these values are relative to the scene origin. If is set to , these values are relative to the object's own center.
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Specifies the plane to mirror across: (YZ plane), (XZ plane), or (XY plane).
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Updates the and parameters with the values from the active reference plane used for manipulation. In addition, is set to on the General tab.
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Updates the reference plane used for manipulation with the values from the and parameters. If is set to on the General tab, these values are converted to global coordinates first. In addition, the manipulation mode is automatically
set to Plane and and the active reference plane is set to Transform on the Transform panel. This button is useful if you want
to move elements relative to the same plane you used for symmetrizing polygons.
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