Inverse Normals Property Editor

 
 
 

Inverts the normals of a polygon mesh or NURBS surface.

To apply: Select an object then choose Modify Surface Inverse Normals or Modify Poly. Mesh Inverse Normals from the Model toolbar.

To redisplay: Select the object, click the Selection button on the Select panel, then click the Inverse Normals icon.

Inverse

Inverts the surface.

NoteWhen you invert a surface, the U direction becomes V and V becomes U.

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