| Simulation | Soft Body | Dynamics | Presets
Controls the deformation of non-rigid objects when they are subject to forces and obstacles.
To apply: From the Simulate toolbar, select an object and choose Create Soft Body from Selection.
For more information on soft body in general, see Soft Bodies [ Simulation and Effects].
Defines the operating parameters of the soft body simulation.
Defines the deformation attributes of the soft body object.
See Stabilizing a Soft Body Deformation [ Simulation and Effects] for more information.
Sampling |
Controls the resolution of the lattice around the object's volume that is used in the calculation of the object's deformation. Higher values cause the lattice to more closely resemble the volume of the object to be deformed. While this creates a more realistic result, higher sampling rates take longer to process. |
Stiffness |
Sets the rigidity of the lattice applied to the object. Higher values cause the object to better resist deformations, although excessively high settings may result in instability. You can set the object to bounce back after a collision and either retain its original form or maintain the deformed appearance after the event. Stiffness also has an effect on Body Friction: a higher Stiffness value causes more "bounciness" as the soft-body object hits an obstacle. While soft bodies can't really be true "rigid bodies", you can get the most rigid results if you set the Stiffness as high as possible and the Sampling as low as possible. |
No Stretch |
Activates a filtering process at the end of the simulation step that prevents excessive stretching of the springs when there are low values for Stiffness. |
Body Mass |
Defines the weight of the soft body object. This value has a bearing on how the object interacts with forces and collisions with obstacles, as well as to the stability of the deformation. |
Body Friction |
Determines how much of the deformed object's energy is absorbed by the obstacle with which it collides. The higher this value, the more friction with the obstacle. This also depends on the Friction value you have set for the obstacle (see Obstacle Property Editor). |
Defines how a standard animation of the object cohabits with the deformation of the soft body simulation.
See Applying Soft Body to Animated Objects [ Simulation and Effects] for more information.
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