Marker Property Editor

 
 
 

Markers can be used to annotate a clip in the animation mixer, such as for synchronizing certain parts of an animation with audio clips.

For more information, see Marking Frames on Clips [Nonlinear Animation in the Animation Mixer].

To display: Select a clip marker and press Enter or choose Edit Properties from the mixer's command bar.

Name

The name of the marker, which must be unique to other markers for any clip of any type for the model. By default, the name is Marker plus a number to indicate its order of creation (such as Marker4). Spaces and other illegal characters are automatically converted to underscores.

This name is the name of the marker as it appears in the explorer but not in the marker itself in the mixer; for that, set the Value (below).

Value

An arbitrary string of characters that you can use to identify the marker, such as different phonemes for audio synching. This value appears in the marker below the clip in the mixer. You can use this parameter as an annotation. Any number of markers can share the same value.

Marker Type

Classifies the marker as a certain type, such as a phoneme, text, emotion, or event type. The marker types make it easy to find certain groups of markers, filter out markers using scripting, and lets you more easily exchange data.

Marker Display Level

Displays markers on different levels below the clip. For example, you may want to set different levels for different types of markers or for overlapping markers.

Time Span

Start Frame

Start frame of the marker in global (scene) time. You can also change the marker's starting frame by moving the marker interactively in the mixer.

Duration

Length of marker in number of frames.

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