The ICE CrowdFX system is restructured for you to easily find the appropriate places for making changes. Two new ICE Trees are introduced in the enhanced CrowdFX system.
For more information on these ICE trees, see How Action Sources Are Used in the Crowd Simulation. |
Based on your needs, the new CrowdFX Simulation Create commands in the ICE toolbar help you to set up different crowd simulations. For more information on these commands, see Creating a Basic Crowd Simulation, Creating a Crowd Simulation with Collision Avoidance, and Creating a Pedestrian Crowd Simulation. |
Many new ICE compounds and nodes are introduced to provide more capabilities in the improved CrowdFX system. See the ICE Compounds and ICE Nodes topics in the ICE Reference to find out more information on the new ICE compounds and nodes.
The new WeightMap, Points, and StiffnessMap input ports are available in the Syflex Cloth ICE compound to vary deformations.
For more information, see Using WeightMap, Points, and StiffnessMap Ports in Syflex Cloth. |
The new StretchMap, ShearMap, and BendMap weightmaps control the stiffness of the springs. The per-point map modifies the stiffness of each spring of the cloth that is attached to this point. For more information on the Syflex Cloth Springs ports, see Syflex Cloth Springs. |
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