misss_set_normal

 
 
 

This shader is an internal normal assignment shader used for writing mental ray misss material phenomena. It's a utility shader that converts the input vector to a color, doing the same job as the Bump Add shader, but including a space parameter.

For information on misss material phenomena, see the mental ray Documentation at www.autodesk.com/mentalray-help-2013-enu.

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